However, Delilah realizes that they have shared all of this but Henry hasn't even seen her yet. Henry goes to evacuate after this and hopes to finally meet Delilah, who together have been sharing torment and trauma and who have formed a very solid bond. None of this matters, however, as Ned leaves when the fire grows too big and reveals that he poses no threat so long as no one goes looking for him. Delilah makes a throwaway comment about burning the whole camp down which later comes to haunt them when Ned starts the (what I ended up calling) the "Flapjack Fire" and records her dialog, further blackmailing them. They firmly believe that they, two Firewatch lookouts in the middle of nowhere, are the subjects of some experiment. This worrying compounds later when Henry and Delilah find the Wapati research station which leads them to believe that they are being spied on. You find out later that they were found and arrested, so it doesn't matter, but for a while you and Delilah get very worried about it, especially since Ned was blackmailing them and setting up the scenes to implicate Henry's guilt. However, the game changes when Delilah says that she reported that you never saw the girls who go missing despite the fact that you did. It is largely going on a patrol, telling off some kids, and discovering a damaged telephone pole. The beginning of Firewatch is, frankly, a little dull. When you are in that state, you are willing to completely absorb yourself into some grand adventure. It shows how people can sometimes try and escape the world they're in, going as far as to leave civilization and live in the woods with the only human contact being over a radio. Not broken people, just people in general and their problems. Someone made a video essay on Firewatch and pretty accurately described it as "Firewatch is a game about people". Everyone is more or less broken and using one or another coping mechanism. So after all, it is all just a big story about escapism. The third person also keeps running away, from the fire and his past, deeper into the woods.) (dialogue implies that Delilah doesn‘t want to grow and face consequences, not even wanting to meet Henry face-to-face at the end. Henry probably will have learnt that during his time in the tower. You, the player, escapes from their own reality with this game.Īll of these actors have to come to terms with the fact that one can not run away from reality forever. The third person in the story wants to escape from his past and tragedy of his lost familymember. (You can try to persuade a romance to Delilah, but she is just using Henry as a distraction.) Henry escapes from his sick wife at home, not wanting to face his responsibilities. I mean, one could certainly interpret it that way.īut Delilah doesn‘t actually want to have a relationship with Henry, she wants to escape her responsibilities at home and her boyfriend/fling. Question I am currently replaying the game to see what I can do like can I be an asshole to Delihila or can be closer to her, is it worth it. (I know I emapisie the love point but that’s what I thought the game devs wanted not a ideal relationship but a relationship non the less two people lifting each other up ) It’s story of how they found each other through escapism, two broken people who understood each other and helped each other rise. It’s a story about how Henry and Delihila two people fall in love with each other ( I know Henry has a wife and it’s never said that they like each other but still there chemistry is adorable and there is scope for that) who see each other and understand how it will never work out not only the relationship but also there method of running away from reality. So here’s what the game is about (according to me who finished the game 30 mins ago ) it’s a game about two broken people who ran away from reality finally coming to terms with it.
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